

We’ll be improving the generation of these over time to connect more monuments, as well as exploring ways for players to place their own ziplines in the future. Colliding with anything solid while on the line will also knock you off the line, this includes trees, players and vehicles, so use with care. You can speed up on the line by holding forward and jump off at anytime with the jump key (just be careful of the drop!).

Once at the top, you can use the zipline to travel to another platform further along the chain of powerlines or to nearby monuments. To access the zipline you’ll need to climb to the top of the new platforms that are attached to some powerlines. Powerlines have had an upgrade this month, with new platforms and ziplines now appearing across procedurally generated maps. In the near future, you can expect driveable above-ground trains. Please report any weird looking areas you might encounter. This is just a tech test / proof of concept for now, so there’s no official gameplay element to it yet. The first iteration of the procedural rail network is now live! Any map size 4250 or larger should have a single railway in the shape a ring going around the entire island.
#RUST CONSOLE CALCULATOR UPDATE#
A lot of other changes have also been released today on PC, and you can find the complete patch notes listed below: Rust April Update Patch Notes For PC However, some important tweaks have been made, and gamers will want to see them. Meanwhile, the console edition of Rust has only seen a small number of bug fixes released today. Rust players have been warned that they will need to climb to the top of these structures to use them, so there will be some danger involved when trying to move across the map.
